Core2 touch screen related APIs and example programs.
#include <M5Unified.h>
#include <M5GFX.h>
m5::touch_detail_t touchDetail;
static int32_t w;
static int32_t h;
LGFX_Button button;
void setup() {
  M5.begin();
  w = M5.Lcd.width();
  h = M5.Lcd.height();
  
  M5.Lcd.fillScreen(WHITE);
  M5.Display.setRotation(0);
  M5.Display.setTextDatum(top_center);
  M5.Display.drawString("Button Released", w / 2, 0, &fonts::FreeMonoBold24pt7b);
  button.initButton(&M5.Lcd, w / 2, h / 2, 200, 200, TFT_BLUE, TFT_YELLOW, TFT_BLACK, "BTN", 4, 4);
  button.drawButton();
}
void loop() {
  M5.update();
  touchDetail = M5.Touch.getDetail();
  if (touchDetail.isPressed()) {
    if(button.contains(touchDetail.x, touchDetail.y)){
        M5.Display.drawString("Button  Pressed", w / 2, 0, &fonts::FreeMonoBold24pt7b);
    }
  }
  else {
    M5.Display.drawString("Button Released", w / 2, 0, &fonts::FreeMonoBold24pt7b);
  }
}The program's function is: when a finger touches the screen, if the touch point is within the button area, it displays "Button Pressed"; otherwise, it displays "Button Released".
#include <M5Unified.h>
#include <M5GFX.h>
m5::touch_point_t touchPoint[2];//Core2 supports up to 2-point touch
static bool drawed = false;
static int32_t w;
static int32_t h;
void setup() {
  M5.begin();
  w = M5.Lcd.width();
  h = M5.Lcd.height();
  
  M5.Lcd.fillScreen(WHITE);
  M5.Display.setRotation(1);
  M5.Display.setTextDatum(top_center);
  M5.Display.drawString("Touch not found", w / 2, 0, &fonts::FreeMonoBold12pt7b);
  M5.Display.setFont(&fonts::FreeMonoBold12pt7b);
}
void loop() {
  M5.update();
  int nums = M5.Lcd.getTouchRaw(touchPoint, 2);  
  if (nums)
  {
    M5.Display.drawString(" Touch detail: ", w / 2, 0, &fonts::FreeMonoBold12pt7b);
    for (int i = 0; i < nums; i++)
    {
      M5.Display.setCursor(0, 40 + i * 25);
      M5.Display.printf("Point %d X:%04d  Y:%04d", i+1, touchPoint[i].x, touchPoint[i].y);
    }
    drawed = true;
  }
  else if (drawed){
    drawed = false;
    M5.Display.clear(WHITE);
    M5.Display.drawString("Touch not found", w / 2, 0, &fonts::FreeMonoBold12pt7b);
  }
  vTaskDelay(1);
}  The program's function is: when a finger touches the screen, it displays the coordinates of the touch point. Core2 supports up to 2-point touch.
Core2 touch section uses the Touch_Class from the M5Unified library. For more related APIs, you can refer to the following document: