UIFlow Guide
UIFlow 1.0 provides a file management feature, offering a unified and convenient platform for developers to handle and manage various project files.
The file management system is divided into USB mode and WiFi mode, with the following differences:
Before connecting the device to UIFlow 1.0 via USB, you need to switch the device's connection mode to USB mode. Method: After the device is powered on, select the Flow
setting from the device interface options of App/Flow/Setup. Click the Flow setting, and a prompt choose mode(will reboot)
will appear on the device's interface. Select USB mode to switch to USB mode.
Connect the device to the computer via a USB cable, click the Terminal(Beta) button, and after successful connection, click Get to open the file management system.
In the file management system, you can browse the files saved on the device. Click Select
to choose the file you want to upload from your computer, then click Send
to upload the file to the device. Click Get
to download files from the device.
Drag the Image Block, fill in the image name and format, and click Run to preview the result. For example: CoreS3.png.
Find the default address for the image you want to modify and change it to the desired image. Open Terminal, click the play button (triangle) to preview the result. For example, if the address of the CoreS3.png image in the figure below is flash/CoreS3.png, modify the default image0 resource path and replace it with the image path of CoreS3.png.
Before connecting the device to the computer via WiFi, ensure that the device is powered on and connected to WiFi. Once the device is online, bind the device's API Key to the account to connect UIFlow 1.0 to the device. Drag an image UI component, and click on the Image Path within the image UI to introduce an image, allowing you to save and preview images online.
On the UI editing page, you can add image resources to the device by clicking the image add button. Additionally, with a network connection, the Web IDE supports online preview of images, and you can directly introduce them through code blocks.