M5CoreS3屏幕触摸相关API与案例程序。
#include <M5CoreS3.h>
void setup(void) {
auto cfg = M5.config();
CoreS3.begin(cfg);
CoreS3.Display.setTextColor(GREEN);
CoreS3.Display.setTextDatum(middle_center);
CoreS3.Display.setFont(&fonts::Orbitron_Light_24);
CoreS3.Display.setTextSize(1);
CoreS3.Display.drawString("Touch Test", CoreS3.Display.width() / 2,
CoreS3.Display.height() / 2);
}
int prev_x = -1;
int prev_y = -1;
static m5::touch_state_t prev_state;
void loop(void) {
CoreS3.update();
auto t = CoreS3.Touch.getDetail();
if (prev_state != t.state) {
prev_state = t.state;
static constexpr const char* state_name[16] = {
"none", "touch", "touch_end", "touch_begin",
"___", "hold", "hold_end", "hold_begin",
"___", "flick", "flick_end", "flick_begin",
"___", "drag", "drag_end", "drag_begin"};
M5_LOGI("%s", state_name[t.state]);
CoreS3.Display.fillRect(0, 0, CoreS3.Display.width(), 140, BLACK);
CoreS3.Display.drawString(state_name[t.state],
CoreS3.Display.width() / 2,
CoreS3.Display.height() / 2 - 30);
}
if (prev_x != t.x || prev_y != t.y) {
CoreS3.Display.fillRect(0, 140, CoreS3.Display.width(), 100, BLACK);
CoreS3.Display.drawString(
"X:" + String(t.x) + " / " + "Y:" + String(t.y),
CoreS3.Display.width() / 2, 200);
prev_x = t.x;
prev_y = t.y;
CoreS3.Display.fillCircle(prev_x, prev_y, 4, GREEN);
}
}
M5CoreS3库基于M5Unified库实现, 屏幕触摸部分使用了M5Unified库中的Touch_Class
, 更多相关的API可以参考下方文档: